Agent Breaking Changes_

← Claude Code

Claude Code v2.1.289

model

2026-10-03 · official notes

Summary

Full notes

## What's changed

- Fixed a deny or ask rule on a nested part of a compound shell command not holding over a user-installed mod's approval on managed machines
- Fixed the terminal freezing on short code blocks with many unclosed `<script>` tags or deeply nested `${` substitutions
- Fixed `Read` deny rules not applying to files @-mentioned, changed, or selected in the IDE through a symlink
- [VSCode] Reverted a 2.1.288 change to `claude auth status` that may have made sign-outs more frequent
- Improved how quickly large files open in a plugin code pane by laying the highlighted view out once at its final width
- Fixed `plugin list`, `plugin eval` and `plugin update` showing a stale copy of a plugin installed from a local folder marketplace, and hot reload for a symlinked `--plugin-dir`
- Fixed installed mods not loading in the first session after an upgrade
- Fixed a plugin's rows above the prompt showing a stale row while the Background tasks dialog was open in fullscreen
- Fixed plugin panes drawing nothing when a link used a localhost address, an `@` in its path, an uppercase host or a `file:` path
- Fixed a user-installed plugin being able to rewrite the descriptions of an organization-managed MCP server's sign-in tools
- Fixed a freeze or forced quit at launch when a plugin drew a Box with a border style the terminal does not know
- Fixed supervised and background sessions ending when a plugin's on-screen handler threw asynchronously
- Fixed sessions ending with an interface error when a plugin region with no height kept growing
- Fixed Bash deny and ask rules missing a command behind an environment variable prefix with an expanded value (e.g. `TZ="$HOME" rm -rf build`) when the sandbox auto-allows commands
- Fixed a Bash deny or ask rule being skipped under sandbox auto-allow when a bare variable assignment came before the command
- Fixed `claude plugin validate` skipping the plugin when the folder also holds a marketplace manifest
- Added `agent.spawn` for teammates, one agent id across plugin hook events, and idle and waiting states in `$.agent.list()`
- Fixed sessions ending with "unrecoverable interface error" when a value a mod's `ui.render` hook wrote made a row throw while drawn; the engine now draws its own row instead
- Fixed text with a tab, a stray escape and a C1 control, or a short text with a tab and CRLF line endings, drawing over the rows below it
- Fixed right-aligned content in a mod's pane or band drawing under the close mark or `[-]`, which now also keep one column in from the terminal's edge
- Fixed a mod's `Client` that fails while drawn taking down everything the mod drew around it; it now fails alone and raises `ui.fault`
- Fixed `claude plugin validate` failing an Anthropic marketplace's own plugin and listing a clean `plugin.json` in `--json`
- Fixed a mod's band that fails to draw briefly telling the cards under it to step aside
- Fixed a failed plugin component showing `Error` or nothing as its reason when the failure carried no message
- Improved the line a mod's author sees when its band or pane fails to draw: it names the mod and says nothing was drawn
- Fixed published artifact pages freezing or crashing the reader's browser tab on short code blocks with many unclosed `<script>` tags
- Fixed a mod's Client region staying failed for the whole session after the terminal threw while drawing it
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